As you can imagine, they have a difficult time diplomatically.Īnd of course, let’s not forget the flagship addition from the DLC, Titans, and Colossi. Finally, the barbaric despoilers are effectively pirate slavers, and are an empire whose primary purpose is to invade other empires’ planets and steal their population to bring back to their own worlds for cheap and easy slave labor. The second lets you start out on a tomb world, and grants your species both an enhanced lifespan for its leaders and the ability to colonize other tomb worlds, but your starting world is slightly worse than other empires’ and costs more to fully build up. The first lets you start out on as near to a perfect world as you can get, a 25 tile gaia world, but as a consequence, your starting species has no ability to inhabit non-gaia worlds. There are three new civics, Life-Seeded, Post-Apocalyptic, and Barbaric Despoilers, each of which brings different gameplay to the empires that choose to adopt them. On top of this, Apocalypse introduced several other ways to customize your empire. Furthermore, there are new Unity Ambitions that can be unlocked in the late game, which allow you to spend unity in order to gain an empire-wide bonus, giving you something to do with your unity once the traditions have been filled out. While it doesn’t add much in the way of internal effects in the way Utopia did, Apocalypse adds an extremely relevant external threat, in the Marauder empires, that will definitely change how you play early on and right up until you finally are strong enough to challenge them directly. This one easily belongs right up there with Utopia in terms of gameplay additions. I’m giving this one a 9/10 for the sheer amount of flavor, options, and events. I actually had been price-neutral on this list until this entry, but the $10 price point is in some ways a bargain for what it adds. Owners of Distant Stars who don’t also own the Leviathans DLC will be given access to the Curator Enclaves, as those will offer to sell the player information on the new leviathans, in addition to offering up their services to improve your empire’s science production. What I can say is the quality and rewards from the new anomalies fit in very well with those from the base game, the leviathans are every bit as interesting as those provided by the DLC of the same name, and somewhere in this DLC is the potential to reshape the political landscape of the galaxy. There’s a lot that I want to say about the content that is added, but unlike that provided by the other DLCs on this page, much of what I could say would spoil a lot of the fun. Between a few new pre-scripted systems, several new Leviathans, a mysterious new section of the galaxy that has been cut off from the rest of it, and dozens of new anomalies, both veterans and new players alike will find a lot of exploration waiting for them. Distant StarsĪ common theme throughout the rest of this article will be comments on the raw amount of additional content provided by the DLC. My opinion on best to worst is listed from left to right, although feel free to get what suits you better. Utopia > Distant Stars > Apocalypse > Leviathans > Synthetic Dawn > Humanoids > Plantoids Ranking if you aren’t interested in robots: ![]() ![]() ![]() Utopia > Distant Stars > Apocalypse > Synthetic Dawn > Leviathans > Humanoids > Plantoids
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